ABOUT USAbout us

A company that only does chess

We build chess software and chess hardware, out of Shenzhen. Everything we make serves four things: how a beginner learns, how you practise, how a game gets explained afterwards, and how a coach teaches. Nothing outside those four.

LearnCourse
PlaySmart board
ReviewAI review
TeachClassroom
WHAT WE BUILD

Why these four

Chess rarely stalls at one point. You get through the lessons but never practise; you practise a lot but never find out what went wrong; the child keeps going but one coach cannot watch fifteen boards. So we treat the four as one thing — one account, one set of games, one review agent.

Learn

The Post Office · 78 lessons · free

A course for people who have never played. No memorising, no long videos — six steps a lesson, and you deliver a letter. Femuey the zebra reads the questions and answers yours.

Play

L8 · L6 Pro · P6 · Y2 · InfiChess app

A screen can't give you the feel of a piece. Piece-sensing, LED move hints, 22 engine levels — and online games through Lichess, played on a real board.

Review

AI review agent

Which move went wrong, why, and what to look for instead. Board, app or course — every game goes to the same review.

Teach

Smart classroom

Students play on smart boards while the teacher watches the whole room on one screen. Walkthroughs, homework and data in one place. For schools and academies.

OUR JOURNEY

From one board to a whole path

Every year pushes the thinking board a step further — and fills in the course, the review and the classroom around it.

  1. 2019

    Starting in Shenzhen

    The company is founded in Shenzhen around hardware, software and AI together, and work begins on the first sensing board.

  2. 2020

    First sensing prototype

    The first electronic sensing board prototype, wired to an open-source engine, proves out automatic move detection and LED hints.

  3. 2021

    First training platform

    An early online play-and-train platform ships while the hardware moves toward production.

  4. 2022

    The board goes overseas

    Several hardware generations later, with an E-ink screen and voice announcements, the board reaches Amazon and other overseas retail.

  5. 2023

    AI review begins

    Large language models bring explanation and puzzle generation into the product — from "plays with you" to "tells you why you lost".

  6. 2024

    One account, four surfaces

    App, web, smart board and review agent are joined up: wherever the game was played, the same agent reviews it.

  7. 2025

    FEMUEY L6 ships

    The L6: a sensing board with 22 engine levels, 1,000 built-in puzzles and online play through Lichess.

  8. 2026

    Course and classroom

    The Post Office course completes all 78 lessons from zero to a full game, and the smart classroom reaches schools and academies.

WHAT WE BELIEVE

Keep the technology on the board

Built for actually improving

No spec-stuffing, no gimmicks. Every feature has to answer one question: does it help you play better?

We keep the complicated part

Sensors, engines and models stay behind the scenes. What reaches you is a board that works and a teacher with patience.

Say it straight

No numbers we cannot source, no hidden conditions. If we cannot do something, we would rather not put it on the page.

Start anywhere

Learning, playing, reviewing or teaching?

The four connect, but you do not need all of them at once. Pick one — the rest will be there.